Innoactive announces an open-source version of its authoring toolkit for real-time VR training simulations

Innoactive invites enterprises and XR studios to use and grow the open-source community edition of its Unity-based Innoactive Creator, a toolkit trusted by enterprises such as the Volkswagen Group, BSH (Bosch Siemens Home Appliances), Lufthansa and others. Munich, GER (April 23, 2020) – Innoactive, Europe’s leading VR training software startup, announces its open-source version of [...]

By | 2020-04-23T13:40:58+00:00 April 23rd, 2020|Comments Off on Innoactive announces an open-source version of its authoring toolkit for real-time VR training simulations

Loads of customization power and analytics with your latest update

Admins, brace yourselves! New features are available in your Innoactive Hub. The star feature this time is Customisation. You can now configure the look & feel of your Hub portal customize welcome emails embed data services in your admin view In addition, analytics are available, as well as restricting usage permissions for specific time periods. Installing [...]

By | 2020-02-19T17:32:26+00:00 January 20th, 2020|Comments Off on Loads of customization power and analytics with your latest update

VR Training Visionary Roundtable

Innoactive's VR Training Visionary Roundtable VR training for employees has numerous benefits which is convincing more and more companies to consider the technology as it evolves and awareness grows. However, Virtual Reality is still novel to most workplaces and therefore not as easily integrated into standard training procedures. Adopting VR comes with its challenges and [...]

By | 2020-01-20T10:38:37+00:00 January 9th, 2020|Comments Off on VR Training Visionary Roundtable

How to Scale Unity-Based VR Training

If you asked me when I had first tried a VR headset a few years ago how this will impact the world (Fun fact: is was a Zeiss VR ONE), I would have replied "I don't know, but let's find out!" Well today I know. I know VR Training is dramatically transforming industries and empowering [...]

By | 2019-11-20T10:32:20+00:00 November 18th, 2019|Comments Off on How to Scale Unity-Based VR Training

The Hidden Gems of AWE Munich 2019

The Hidden Gems of AWE Munich 2019 This month we spent two days at AWE (Augmented World Expo) in our hometown Munich. The expo showcased a wide variety of different AR (Augmented Reality) and VR (Virtual Reality) products. We were excited to showcase our solution but even more excited to see what AWE had to [...]

By | 2019-10-28T12:27:45+00:00 October 28th, 2019|Comments Off on The Hidden Gems of AWE Munich 2019

World’s First Open Aviation VR Training Hub

World's First Open Aviation VR Training Hub Innoactive has joined forces with AeroGround Flughafen München and Fraport AG to offer an open platform for VR aviation training to airports from around the world. The first of its kind platform enables access to Virtual Reality aviation training modules based on highest operational standards and best-practices.  Virtual [...]

By | 2019-10-25T16:06:52+00:00 October 7th, 2019|Comments Off on World’s First Open Aviation VR Training Hub

VR and How Enterprises use it for Training

How Enterprises use VR for training Virtual Reality (VR) is becoming more popular amongst enterprises who are looking to improve their current employee training methods (source). 60% of training methods used by enterprises today include content training such as PDF’s, webinars and videos.  Virtual Reality training is being used to help reduce costs and improve [...]

By | 2019-09-11T14:05:17+00:00 September 11th, 2019|Comments Off on VR and How Enterprises use it for Training

And the winner is…. Innoactive!

Laval ? Yes, Laval. It’s not Paris or Lyon, but it’s a rather small town of 50,000 people somewhere near the Atlantic coast of France. But boy, were we impressed by Laval Virtual, the AR/VR conference and exhibition already in its 21st edition this year. Innoactive was there to present, exhibit and most importantly to [...]

By | 2019-04-01T07:21:41+00:00 April 1st, 2019|Comments Off on And the winner is…. Innoactive!

Scaling VR for Enterprise – why does 5G and edge computing matter? And what can you see at the MWC2019?

Various large organisations have been rolling out VR applications in 2018, mainly for the purpose of trainings, collaborative planning and simulation, or design review. It is no secret that the emergence of standalone devices will enhance the distribution and adoption of VR even further, thanks to uncomplicated setups and inexpensive price tags. Although they feature [...]

By | 2019-02-28T08:42:39+00:00 February 26th, 2019|Comments Off on Scaling VR for Enterprise – why does 5G and edge computing matter? And what can you see at the MWC2019?

2019: here is why the enterprise needs to get ready for standalone VR now.

Virtual Reality (VR) has proven its value for the enterprise for quite some time now, however, we are still in chapter one of our VR hardware story. New devices are being introduced to the market at a high frequency, whether it is new head mounted displays with higher resolutions, more focal plane displays, less wires, [...]

By | 2019-01-10T09:55:06+00:00 January 7th, 2019|Comments Off on 2019: here is why the enterprise needs to get ready for standalone VR now.
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