Why Virtual Reality makes sense for trainings and how to get started

When looking at actual numbers, the global market size of investments in trainings has been steadily increasing between 2009 and 2016. In 2016, enterprises spent around 359.3 billion U.S. Dollars on corporate training initiatives (source). These investments are most commonly directed in a combination of case studies, videos, reading or audio material, or even video games. They all require undistributed attention from people. However, according to the study “Meet the modern learner” by Bersin by Deloitte, today’s employees are overwhelmed, distracted, and impatient, and they spend less than 1% a week time on trainings, although self-development and trainings increase motivation at a workplace. In addition, oftentimes companies need to teach and train hands-on processes involving productive IT systems, which are hard to simulate in training centers, leading to risky trainings on-the-job.

This is where Virtual Reality brings a key advantage to play: its experiential character, enabling people to “learn by doing“, regardless if the subject of training is process-oriented or soft-skill centered. As for our work with Audi and Volkswagen and based on various other requests on VR training solutions, we know that Virtual Reality in trainings work and are in fact enhancing learning, preventing distractions and ensuring training effectiveness.

By now, we learned that Virtual Reality has become a powerful tool for enterprises in various fields ranging from marketing and sales to creative workshops and trainings. When it comes to trainings, VR empowers employees in a motivating and effective way, while saving significant costs, reducing complexity and maintaining high quality standards. Still, a lot of you are dealing with questions like “What are related costs and what do I need to get started?“ How will I get my 3D data in there and how can I setup a training process that is tailored to my needs?” „When does the implementation of VR Trainings make sense and how can we successfully leverage trainings in VR?“ We took the time to write a white paper dedicated to answering all stated questions in regards to the challenges, benefits and first steps when introducing VR trainings into your business.

Schedule a call with Andreea, our VR Training expert

Andreea Raducan
Andreea RaducanProduct Manager
Andreea is Innoactive’s expert in the field of VR Trainings . Her role is to ensure that the learning and business value generated by VR Trainings are meeting the clients’ goals in a sustainable manner, all along the journey: from use-case evaluation, to concept creation, prototyping, piloting, roll- out and further life-cycle management. Her long-term vision is to enable different industries to create meaningful Training concepts, develop them in a cost-efficient manner, and roll them out effectively.

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By | 2018-02-14T16:55:19+00:00 January 29th, 2018|Comments Off on Why Virtual Reality makes sense for trainings and how to get started